Skip to main content
Ironhand

Ironhand

Book 2007

George, Edie, and the Gunner continue to flee from the Walker, a man cursed to walk the Earth forever, and from "taints," evil, soulless statues. George has accidentally upset the balance in this alternate London, a place where statues can get up and roam. Edie is kidnapped by the Walker, who wants to use her talents as a "glint," someone who can touch stone or metal and see into history, and to lure George into his malignant grasp. Meanwhile, th...