ix, 370 pages : illustrations (chiefly colour) ; 24 cm
Notes:
Includes index
Contents:
Coding your first project Properties and variables Creating and using functions Working with parameters and arguments Conditional structures Debouncing and debugging While loops For loops Working with arrays Working with dictionaries Client versus server Remote events: one-way communication Using modulescripts Coding in 3D world space Smoothly animating objects Solving problems with algorithms Saving data Creating a game loop Monetization: one-time purchases Object-oriented programming Inheritance Raycasting Plopping objects in an experience: part 1 Plopping objects in an experience: part 2 Appendix A: Roblox basics