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In 1870s London, a young orphan girl becomes the apprentice to a man who traps monsters for a living.

Child prodigy Cadel Piggot, an antisocial computer hacker, discovers his true identity when he enrolls as a first-year student at an advanced crime academy.

After the Axis Institute is blown up, fifteen-year-old Cadell Piggot is unhappily stuck in foster care with constant police surveillance to protect him from the evil Prosper English until he gets an offer to join a mysterious group called Genius Squad.

When Tobias wakes up in a hospital with no memory of the night before, a mysterious man tells him he has a dangerous condition, and he finds himself involved with a group of werewolves convinced he needs their help.

Fifteen-year-old vampire Nina has been stuck for fifty-one years in a boring support group for vampires, and nothing exciting has ever happened to them--until one of them is murdered and the others must try to solve the crime.

In 1870s London, a young orphan girl becomes the apprentice to a man who traps monsters for a living.

Fifteen-year-old genius Cadel Piggot Greenaus sets aside his new, crime-free life when his best friend Sonja is attacked, and he crosses oceans and continents trying to track down his nemesis Prosper English, breaking whatever rules he must.

Eleven-year-old Marcus is spending a week at the beach with his mother in a tiny old travel trailer, but boredom turns to terror when a new friend discovers a cellar that has magical doors through which people keep disappearing.

Chronicles the transformation of a spaceship into a living organism, as seventeen-year-old Cheney leads the hundreds of inhabitants in a fight for survival while machines turn on them, treating all humans as parasites.

Ned Roach becomes a bogler's apprentice as Victorian London seeks to banish its bogle infestation once and for all in this conclusion to the trilogy featuring young assistants to Victorian London's best monster catcher, Alfred Bunce.

After fighting the infidels in Jerusalem in 1188, Lord Roland and his squire Pagan return to Roland's castle in France where they encounter violent family feuds and religious heretics.

Set in a computer game, a knight is swayed away from the game's rules by the promise of winning the affections of a princess and ending his life of torment.

Jem Barbary becomes a bogler's apprentice in 1870's London and gets the fright of his life in a city where science clashes with superstition and monsters lurk in every alley.

In France in 1209, Pagan, now an archdeacon, takes on a new scribe named Isidore, a fifteen-year-old epileptic and an orphan, and together they try to survive the siege of Carcassone.

Jem Barbary becomes a bogler's apprentice in 1870's London and gets the fright of his life in a city where science clashes with superstition and monsters lurk in every alley.

Robyn Ayres works as the camp caretaker on Finch Island, a former leper colony off the coast of Queensland. Her current clients are a group of ex-military men who run a tough-love program for troubled teens. The latest crop looks like the usual mix of bad boys and sad boys. Then ...

Follows the adventures of Pagan, squire to Lord Roland, through the years 1188 to 1189, as he accompanies his master, now determined to be a monk, to the French monastery of St. Martin and uncovers a dangerous blackmail plot.

Set in a computer game, a knight is swayed away from the game's rules by the promise of winning the affections of a princess and ending his life of torment.

In the violent and predatory world of thirteenth-century Languedoc, Pagan's sixteen-year-old daughter disguises herself as a boy and runs away with a priest who claims to be a friend of her dead father and mother, not knowing whether or not she can trust him, or anyone.

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